Monday, June 14, 2010

War Games!

Well I was going to do a rant on lightwell but, seeing as someone...*Glares at Dawn Moore*... has already done an article on it this week. In which she decided to show its good side. Has more or less turned me closer to lightwell as a decent spell, and that players are just stupid. With that being said How about we get to the real subject of today's post, War Games!

Before I get into it lets look at the original blue post.

From Kalgan aka Tom Chilton, World of Warcraft's Lead Game Designer

We're simultaneously working on a "war games" mode for battlegrounds that allows groups to challenge other groups to a battle in a specific battleground (including horde vs horde and alliance vs alliance). Granted, the rewards aren't significant, but it's more for players to be able to have fun battling their guildmates and friends or for players on a server to throw down for the sake of pride and bragging rights.

[...] You'll still only be grouped with players of your language, although your opponents can be from whatever part of the region, regardless of language.

Now looking at this at first glance, I got rather excited. Upon thinking though it more, I started to bounce with happiness. Now why? You may ask. Why not this is huge feature people have always wanted. It offers not to just a niche of players, but is a feature that all types of player will more than likely enjoy.

Now let us look at it from the prospective of different types of players.

Starting at one Extreme: Hardcore PVPers

Hardcore PVPers will be the best of the best pvp/pve gear to what ever end will suite their class. They are expected to min/max everything and play flawlessly in a pvp setting. Now they will more than likely be forced to leave their little hole the call the arena and have to do rated BGs. Where they will undoubtedly for a while slaughter everything in their path or fail miserably not being used to the scale of the battle ground. What does the War Games set up offer them? It allows them to do a few things, such as learning strategies(yes there will more than likely be comps and strats and all that good stuff for rated BGs premades) and general practice. Now yes they can do these in normal premade BGs, but really what is their to learn from stomping under geared players who don't have a clue. And last but not least, it offers them a new way to flex their E-peens.

Next we come to the Casual PVPer:

The Casual pvp has mid range gear and high hopes. Hopes that are usually smashed when you are getting steam rolled by players with twice their health and resilience. This mode will allow players to enjoy BGs with their guild and friends during the long pvp grinds, kinda like a break that doesn't cause you to lose your thunder. I know myself I will get to the point on a new pvp character that I will toss my mouse and come back in 10 minute then be out of the pvp mindset for the next 2 BGs causing me to throw my mouse again. War Games offer not only a break, but You can learn things in these a duel will never teach you.

Now lets see what this will do with raiders:

Okay, so this is more of an E-peen flex for them. They can pvp amongst other player with out pvp gear going around 1 shotting each other.

Now what has me most excited(don't judge me) RPers!:

What does this give RPers? True guild wars/alliances. It will give new depth to pvprp. You can RP in a normal battleground you just get mocked and killed. This you can set your own factions, and take as long as you want. Imagine 2 RP rival guilds on your server want to finally want to settle the score. Enter Ilse of Conquest, Both guild leave their keep line form ranks in the middle, the two leaders step out to try to settle thing peacefully. When that fails an all out battle ensues. I mean in a place like Isle of Conquest you can completely ignore the mechanics for the most part, with no time limits and being able to win though reinforcements I see the potential for RP greatness.

With all this being said, I really hope Blizzard pulls though for us.




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